![]() They have an excellent balance team and have always asked the opinion of professional games once a general change or a more peculiar champion was in the works. How they contributed: Despite being sometimes a hit-and-miss, their balance changes have been generally good and have helped the game grow. We on the other hand, have created numerous ways to celebrate their hard work such as casual, amateur and professional competitions, news streams, online discussion shows, tutorials, custom champions skins, songs, short stories, cosplay and many, many others! Despite reaping lots of results and gaining an unbelievable, almost exponential player base growth during the 2011-2013 period, these guys have always had a thing or two to show us, the community, how much it means to them that LoL is the number one E-Sport. Riot games are the most user-interactive developer out there. To these fine gentlemen we can say a warm “Thank you!” and probably some not very pleasant words as I am sure these three champions have caused you not one or two headaches during the conquest of ELO/League Points. From then onwards, Alex Ich and Misaya became masters of the Ability Power Evelynn, while Scarra showed just how strong a fed Diana can be. Despite not always being successful, he showed the world what they are capable of. The Pole picked these champions almost immediately upon release (Diana, Vi) and introduced them to competitive play. Shushei has always been the guy with crazy ideas and we can be thankful as he is also the master behind three terrors – Diana, Vi and Evelynn. Results: Over half of his picks have become viable sooner or later after he brought them into the spotlight and have since become leading AP Mid champions in both casual and competitive games. This made him one of the most unpredictable carries you could face, a true terror in competitive play. How he contributed: Fearless experiments with champions which, in turn, caught many of his opponents off guard. Without further ado, I give you the top five innovators and contributions in Season 2. Since then, League of Legends has exploded and is comfortably sitting on the E-Sports throne as the supreme ruler of the industry, with more than 50 million unique accounts and hundreds of thousands of games being played every day – from a simple training game versus the AI to a practice match being created by rival teams who will seek to improve their skills and enter a higher echelon of play. Back then, Fnatic who were led by Enrique Javier 'xPeke' Cedeño Martinez, snatched the victory from against All authority and walked away 35,000 euro richer. ![]() The top five will feature, in order of importance, the most interesting changes that hit our beloved game after the Season one finals which took place almost two years ago. Here we will talk about exactly these deviations which made League of Legends so flexible and irresistible to the E-Sports competitor. Oh, it took plenty of time before many teams accepted that the world as they knew it (or in our case, the meta game) was changing and in order to adapt, they must accept the new “crazy” ways. We saw many cases where one team or another dominated the scene just because of those little strokes of brilliance which redefined the way their opponents had to face them. ![]() Once this order was established and teams began to devise their plans, the truly creative and innovative thought was the one coming on top. ![]() However, it must be noted that throughout the whole season, the game already had a solid style of play with three defined lanes and a “Scion of Balance” – the Jungler. Season two came in and went out with a blast! We witnessed many changes within the meta game one way or another, with complete overhauls of it, to simple “discoveries” of champions who, in proper hands, spelled disaster for others on the Summoner’s Rift. The following article represents the views and opinion only of its author.
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